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GAME DESIGNER

Nathan Coatsworth

I'm a Game Designer, currently specialising in Technical Design

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My Latest Project

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University

This is my Final Year Project, given my interest in gameplay design. I decided I would focus on the player and it's feel and flow. This primarily focused on things like screen shake and actor permanence, as well as combat abilities that manipulate the camera.

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Personal Project

This was a personal project in the Unity Engine. Used this project as a means to expand my knowledge and include things I have never included before, things like smart aiming, weapon switching and passive items. 

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University Project

This was part of our Journeyman Module. As a team, we were tasked in creating a Mario Kart track, with our own twist. I was the junior lead designer for the module, reserving myself to documentation mainly, but also creating mechanics and helping with environment art.

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