GAME DESIGNER
Nathan Coatsworth
I'm a Game Designer, currently specialising in Technical Design

University
This is my Final Year Project, given my interest in gameplay design. I decided I would focus on the player and it's feel and flow. This primarily focused on things like screen shake and actor permanence, as well as combat abilities that manipulate the camera.
Personal Project
This was a personal project in the Unity Engine. Used this project as a means to expand my knowledge and include things I have never included before, things like smart aiming, weapon switching and passive items.
University Project
This was part of our Journeyman Module. As a team, we were tasked in creating a Mario Kart track, with our own twist. I was the junior lead designer for the module, reserving myself to documentation mainly, but also creating mechanics and helping with environment art.